LD7080 Academic Language Skills Assignment Sample 2024

1. Introduction

The addiction to video game is on the rise. The number of people spent a number of hours in the video game is on the rise as ever before (Who.int. 2021). Therefore, the various research and study are raising the concern of possible health effect on the people. The various research outcomes has been discussed.

2. Reasons why heavy video gaming may be a health risk

In the diagnostic manual of WHO, the health disorder related to gaming has been carried out. The kind of disorder that has revealed through the diagnostic manual has a very bad effect on the physical and mental health of people addicted to video games (Cooke, 2021).

The disorder is indicated by the behavioural change in playing a video game and the exorbitant increase in the number of hours spent on video games. This paper will review the article “Heavy video gaming can be part of a healthy social life, research shows” to reflect the benefits of video games in eliminating possible mental concerns in young individuals.

3. Reasons why heavy video gaming may not be a health risk

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As per Colder Carras and the study conducted by public health, researchers have shown that video games could play a significant role in developing a healthy life and social behaviour by eliminating the feeling of loneliness (Cooke, 2021). Further, the conducted study has found that video gaming for a few hours can be beneficial in maintaining good mental health.

The video game provides an opportunity for people to be associated and acquainted with people of diverse background (Who.int. 2021). Therefore, the video game, as per the research, is considered as the healer for loneliness and helps in reducing anxiety (Cooke, 2021).

Online video gaming allows the young mind to share their feelings with their friends. This helps in controlling the symptoms of depression. However, anything extra can cause harm, and hence video gaming for a few hours can be good until it is in control and not turning into an addiction (Webber, 2021).

4. Conclusion

The researcher from Ghent University has revealed that jumping to conclusions about the addiction to video games may not be helpful in addressing the cause. A detailed study is required, and the individual habit must be monitored before identifying the video game-related disorders. A detailed study is required in the field, and monitoring people’s behavior would be a way forward to understand the effect of video games.

 

References

Cooke, C., 2021. Heavy video gameplay can be part of a healthy social life, research shows. [online] The Hub. Available at: <https://hub.jhu.edu/magazine/2017/summer/social-gaming-part-of-healthy-adolescence/#:~:text=Among%20the%20subtypes%20of%20male,counterparts%20who%20were%20less%20social.> [Accessed 13 May 2021].

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Webber, J., 2021. ‘Dangerous gaming’: is the WHO right to class excessive video game play as a health disorder?. [online] the Guardian. Available at: <https://www.theguardian.com/games/2018/feb/05/video-gaming-health-disorder-world-health-organisation-addiction> [Accessed 13 May 2021].

Who.int. 2021. Addictive behaviours: Gaming disorder. [online] Available at:

<https://www.who.int/news-room/q-a-detail/addictive-behaviours-gaming-disorder> [Accessed 13 May 2021].

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