LD7080 Academic Language Skills Assignment Sample 2024

1. Introduction

Industry marked the question to research that “pathologists” compulsive gaming, whereas scientists intricate defend moves to address addiction. Gaming is found to be associated with sleep deprivation, circadian disorders, aggression, depression and anxiety. The report is on to an overall evaluation of gaming as a health risk and dangerous to generation.

2. Reasons why heavy video gaming may be a health risk

Heavy video gaming is a health risk for the youth generation as this brings disorder in the users’ behaviour pattern. Such behaviour is categorised by behavioural practice (Webber, 2021). More emphasis is on impaired control of period splurge on playing video games, and priority is given only above other activities’ consequences to deprive the person’s life of their education, relationships, and occupation.

Gaming brings co-morbidity to the users, such as bipolar disorder, attention deficit disorder and autism. This further slows down the physical activities rate of the person. Researchers reveal that some games are closer to gambling as it involves addition in playing (Who, 2021).

3. Reasons why heavy video gaming may not be a health risk

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It is found that intense internet usage, smartphones, computers and electronic devices were due to gaming. Apart from the health risk in research, gaming socialises the people (Cooke, 2021). It is found that grouping people with heavy video gameplay, instant messaging, and social networking has fewer game addiction symptoms as it socialises people and deprives them of loneliness.

It counters social anxiety and sometimes increases the activities of the brain if not overplayed. The reason gaming is not causing the problem is that people are not functioning well (Cooke, 2021).

4. Conclusion

The report gives a deep insight into the gaming disorder that brings fatal to human health, including physical and mental health. Moreover, it is found the reason for indulging in excessive life is not causing problems, but people are not functioning well. It is necessary to balance life with proper decisions.

References 

Webber, J., 2021. ‘Dangerous gaming’: is the WHO right to class excessive video game play as a health disorder?. [online] the Guardian. Available at: <https://www.theguardian.com/games/2018/feb/05/video-gaming-health-disorder-world-health-organisation-addiction> [Accessed 13 May 2021].

Who.int. 2021. Addictive behaviours: Gaming disorder. [online] Available at:

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<https://www.who.int/news-room/q-a-detail/addictive-behaviours-gaming-disorder> [Accessed 13 May 2021].

Cooke, C., 2021. Heavy video game play can be part of a healthy social life, research shows. [online] The Hub. Available at: <https://hub.jhu.edu/magazine/2017/summer/social-gaming-part-of-healthy-adolescence/#:~:text=Among%20the%20subtypes%20of%20male,counterparts%20who%20were%20less%20social.> [Accessed 13 May 2021].

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