Assignment Sample on The Influence of Artificial Intelligence in Dance Choreography
LITERATURE REVIEW ASSIGNMENT
The usage of technology and artificial intelligence in dance has increased at a huge rate and that has seen this growth in case of the usage of artificial intelligence and machine learning to aid in choreography. Art has always been an equal partner with technology in order to make things possible and easy. An AI technology not only helps a dancer to learn new and different styles, but it helps to create a very own choreography in providing innovative movements .The technology is always already set in order to deliver a dance sequence which is able to provide a mixture of the style of two dancers. In this technology, the dancer will have their own screen where they will reproduce the performance on stage which the software offers. AI maintains the art of dancing alive though this software lacks the existence of an artist or partner.This is used for creating a new style of choreography which is based on fed data.Now many are dancers and are using various institutions especially universities in order to improve deep learning which helps to create different dance styles and moves.
Paper-1.The Influence of Artificial Intelligence in Dance Choreography
Aims: In this paper, the author discussed the influence of AI in dance. AI was first introduced to make the notation process easier for choreographers and dancers, but has recently expanded to creating its own choreography based on data it is given. The paper discussed three recent projects which discuss this technology which is used in choreography like- The Merce Cunningham’s use of Lifeforms, the next one is Wayne McGregor which is in collaboration with the Google Arts and Culture Lab, and the last one is the Georgia Institute of Technology use of Lumin AI project. How these three projects are used in different manners so that to achieve becoming a new tool to be used by choreographers.
Reference: Plone, A. (2019). The Influence of Artificial Intelligence in Dance Choreography.
Methods: The author used examples in this paper in order to explain the three different examples like the collaboration with Wayne McGregor, and the Google Arts and Culture Lab and the project of the Georgia Institute of Technology and the name of the project LuminAI, in which involves it consist a dancer which is controlled by a computer who will watch the dancer and helps to create dancing styles and moves. In the previous one, the software will check the steps of the dancers through a video, then on the basis of the pose, it will provide different options for to practice and after that it will display on screen The dancer’s skeleton sketch while doing pose,
Outcome: The author indicates about the mixed feeling in the usage of AI with examples like the reference of the Duke University’s,especially the dance program director and dancer, Another reference was used in this paper and that is Michael Klien, who was a user of a program called The ChoreoGraph where a tool will allow the dancer in order to setup set up digital scream. But he decided to discontinue to use the program because he said it is better to work with the dancers in person.On the other hand, many people believed that this AI increases creativity on a different level. The author used the example of Damien Henry, who was the technical program manager at Google Arts and Culture Lab. He says the creativity will come after the usage of the program and how the dancer will make use of the technology based on the given options of the software.
Reflection: In this paper,the author explored the three projects that discussed the usage of applications of AI in dancing. The paper points out the track of using AI in the systems for choreography. The aftermath ethics questioned by the dancers are correct where the point the current trend of technology is now getting more prevalent among people and it is not apt to say about that the usage of in arts and especially in dance.One point was missed in this paper regarding the idea of creation in terms of working in providing the artificial intelligence which helps to promote art. Besides, the paper also discussed the discernment, especially the common one which says that science is not creative and boring. But the thing is art is created on the basis of any scientific methods which includes invention and discovery as well which was discussed here.
Paper-2.Kinetic Imaginations: Exploring thePossibilities of Combining AI and Dance
Aims: In this paper, the author discusses a project which defines and talks about the cross-fertilizing dance with collaboration to AI. This paper states that AI is a way to explore and disclose and discuss the different dance moves.
Reference:Berman, A., & James, V. Kinetic Imaginations: Exploring the Possibilities of Combining AI and Dance.
Methods:The paper did experiments which was termed as improvisation experiment, where method was developed in collaboration with dancers.The experiment was divided into two section where in the first stage the author took an interview with a dancer and in the next stage the experiment focused on various strategies which includes choreogravatar, free association, and spatial blueprint.
Outcome:While doing the experiment the author discussed the interaction with the lead dancer who said that how she freely used her movement ideas because of the stimulus.She said that she took video recordings in order to improvise. In the second step the author discussed the various strategies which include choreogravatar, free association, and spatial blueprint.
Reflection:after the experiment,it shows that the dancer was startled due to the complication of the avatar’s movements in comparison to the simple procedure of dataset and she said that she will use it in her dance studio. She said that the avatar performed movements which was able to recognize within low novelty parameters and she said that she never experienced such thing before.
Paper-3.CHOREOGRAPHING THE EXTENDED AGENT:performance graphics for dance theater
Aims: In this paper, the author will address certain research problems and discuss the techniques for the practical theory by referring artworks in collaborating different resources and different people who are unable to join together in theaters in front of the audiences and this paper will be doing this work this due to its orderly approach which is inspired biologically,and artificial intelligence which is agent-based .
Reference: Downie, M. N. (2005). Choreographing the Extended Agent: performance graphics for dance theater (Doctoral dissertation, Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences).
Methods: The paper is divided into sections which talks about the mechanics of generality and distraction, dance as representation, dance as computation with collaboration to AI and dance video in relation to dance performance with interaction and the paper also discussed about the problems of digital when they become AI after reaching the level of complexities and tools and crafts and techniques.
Outcome: The paper discussed the danger and that is the fear of projections when it becomes authoritative, and after that compress into a single reading the play of relationships. The other pole is actually the oblivion of the projections that will erase the link between the dancers and any dance forms. So these dangers are faced by every person which is known as interactive.
Reflection: in order to stop this shocking alchemy from taking place would be a loss. In this paper the author also discussed the techniques in order to utilize in the creation of the systems which helps to create the work which is discussed in the paper in order to stop to take place to link between media from decaying or blended solid. The formulation of the master plan will become a link between the technical discourse and the artistic aspirations of the paper.
Aims:The author will talk about the historical link between computer science and technology, along with the idea of art of dance. The paper says that In the past days of computer dancing, scientists predicted the growth of visuals and software devices to help in promoting dancing styles.
Reference:Sagasti, F. (2019). Information technology and the arts: The evolution of computer choreography during the last half century. Dance Chronicle, 42(1), 1-52.
Methods: The paper did an experiment where the main purpose was to prove that how computers can help to frame the movement of dance in a better manner and also to find out how modern a computer program can be, but never going to take the place of the dancer. The point is to find out fear of dancers who are technophobic who suspiciously saw technology with a low enthusiasm. The computer scientists who think that the artistic device should be developed with a program which is complicated.
Outcome:At the end, the author brings out the question: What should people will expect from the interaction between scientific development and artistic process in the next next half-century? and the answer is that the information and communication will improve and rise and lead to innovate the field of art and dance with collaboration to video and holographic display, devices which capture motion, and usage of artificial intelligence.
Reflection:The Dance and performance are known by a contradiction between physical movement and mental aesthetic appreciation. The author referred to Peggy Phelan who says that Performance art will appear between the postponement of actual physicality of performing and the psychological experience which is personified.
Paper-5.Artificial Intelligence in Music and Performance: A Subjective Art-Research Inquiry
Aims: The paper five-year collaboration which is based on the combination of art practice and Scientific study with reference to Human-Computer Interaction (HCI). and will talk about the thoughts on a combination of art, science, style.
Reference: Caramiaux, B., & Donnarumma, M. (2021). Artificial intelligence in music and performance: A subjective art-research inquiry. In Handbook of Artificial Intelligence for Music (pp. 75-95). Springer, Cham.
Methods: The ML acts as a device in order to improve, develop and point out musical performance as physical.However,the idea takes a turn in order to use it and shifting it on AI which is termed as a performer. Since the research was done as a team work the team combined the approach which says that how the research meets the artistic approach where the first one talks about the usage of artistic practice as a medium to do the research whereas the second one says that creativity leads to a scientific research.
Outcome:The main purpose was to discuss the process into an accessible way of combining both art and science in collaboration with application of AI and ML. At the end of this paper, the author discusses three important factors of the research like in the first factor where the author says how a person should use the AI and ML in with music and dance and the second one shows a switch from the terminology which helped to use in this research and the last one talks about the the hybrid methodological perspective the grew with artwork.
Reflection: the conversation between science and art helps to produce a different, sometimes different outlook, instead of showing a record. The paper also says that Art, in the practice forms, will not provide any real truth with proof but will promote a vision and, it is known to view without showing any positive result.